Skills
Software
MS Office, PS, PR, FL Studio, Unity (scenes editing, simple coding in C#), UE4 (scenes, blueprints editing)
Teamwork
Have a good sense of cooperation and teamwork, have experience working on teams of up to 20
Project management
Familiar with agile development process, have PMP certification
Data analysis
Familiar with designing data collection embedded point, and refining the design by analyzing the data
Work Experience
2016.07 - 2020.05
Guangzhou Duoyi Network Co., Ltd.
Roles: Game Designer, Tester
Participated in the whole development process of a mobile MMO strategy game, mainly responsible for
gameplay design and testing
2014.07 - 2014.09
Chongqing Intelligent Information Tech Co., Ltd.
Roles: Software Development Intern
Programed a demo of Chinese Word Segmentation Tool in Python language
Education
2020.09 - Present
Master of Professional Practice in Games Development
University of Abertay Dundee
2012.09 - 2016.06
Bachelor degree of Communication Engineering
Chongqing University of Post and Telecommunication
Game Project Experience
2020.09 - Present
Geez a Joab Pal
An interview educating game made for a master course module
Roles: Designer, Audio Designer
Design: designed the level flow, designed the dialogue content for different levels
Audio design: Used FL Studio making game music and sound effects
2020.09 - 2020.10
Sweep Up Right Now
A competitive game made for the NetEase Mini-Game Challenge
Roles: Producer, Level Designer, Audio Designer
Project management: Used agile development process to make plans, organize meetings and review works
Level design: Edited level scenes, blueprints in UE4 engine
Audio design: Used FL Studio making game music and sound effects
2020.08 - 2020.08
Heart Cube
A puzzle game for the 2020 CiGA (China indie Game Alliance) Game Jam
Roles: Level Designer, Audio Designer
Level design: designed some level scenes
Audio design: made a few pieces of game music
2017.01 - 2020.05
Kingdom in Chaos
A commercial mobile MMO strategy game
Roles: Game Designer, Tester
Designed game systems, dungeon levels, festival events and in-game purchase items
Wrote detailed documents for the corresponding gameplay and system
Followed up and tested the corresponding functions until they released